Weird Fantasy taken to Great Heights

A giant clacker — a creature from the Snarl
Playtest: The Open Playtest will start in fall 2025 with several interactive stages.

Playing The Snarl

Tactical Rules + Evocative Setting

Lush Multi-Layered World

Explore a massive forest ecosystem with layers like the Canopy, Tangles, Mulch, and Roots, each teeming with unique species, civilizations, and hazards.

Playable Sapient Species

Choose from diverse, imaginative species like armored beetles, thorned lizards, psychic-linked duos, and sentient plants, each offering distinct playstyles.

Modern Fantasy Mechanics

Combines traditional RPG elements—dungeon crawls, exploration, branching paths—with streamlined systems like playbooks, minimal modifiers, and simple gear rules.

Innovative Jolt Combat System

A tactical yet fast-paced combat system where every hit creates openings, and Jolts fuel devastating combos, environmental interactions, and critical effects.

2d10 Dice Core System

Uses a 2d10 pyramid probability curve for less swingy results. Crits and twists add tension and drama, while edge and vex provide elegant modifiers.

High-Stakes Survival Themes

Scarcity, alien threats, and environmental disasters push characters to adapt, explore, and fight for survival in a hostile yet vibrant world.

Learn more on our development blog

View all posts »

Dive into a global overview of The Snarl and then hone in on specific systems and setting information.

The Pillars

The Pillars

The pillars are ancient if not immortal, having existed since the dawn of recorded history.